Syncopate


2022–2023

Challenge
The leaders and patrons of modern arts institutions are often convinced that tap dancing is a dying, outdated genre. It’s not. This mindset comes from a lack of outlets to connect with tap’s rich historical impact outside the dance community. There is an opportunity to better engage a non-dancer audience with this uniquely American art form.
Outcome
Syncopate is a digital experience that overviews the history of tap dancing through the events and performers who shaped it. Comprised of two components, The Story of Tap and The People of Tap, this project encourages public engagement, understanding, and ongoing support of this art form’s preservation.





The Story of Tap is a single-scroll microsite that overviews how tap dancing came to be.

With a timeline spanning 300 years, The Story of Tap guides readers through a ten-chapter narrative that uncovers tap dancing’s evolution. The site amplifies the legacy of dancers across history, contextualizing their collective impact and connections to broader themes.

This component of the project is a resource for those with limited exposure to tap history, built as an accessible entry point for communities where arts programming may be scarce. Tap dancing remained at the heart of every decision—from a typeface and color palette inspired by its roots in social justice, to a kinetic design system mimicking the art form’s physical and musical attributes.





The People of Tap is an interactive directory that spotlights 36 dancers, whose contributions have transformed tap as we know it.

To complement the microsite, I designed a directory that showcases tap dancers across history—not just household names popularized through Broadway and Hollywood, but also underrepresented figures whose careers have often gone forgotten by the American public.

In exhibition, this directory served as an alternative outlet for engagement with Syncopate. I linked my prototype to a set of foot pedals so visitors could tap through the profiles with their own shoes, bringing movement into the experience. I also programmed a keypad to share the same function, expanding access to people with limited mobility.